> For the complete documentation index, see [llms.txt](https://poisonro-shr-999-275.gitbook.io/poisonro-shr-999-275/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://poisonro-shr-999-275.gitbook.io/poisonro-shr-999-275/enchantment-guide/quickstart.md).

# EQUIPMENT ENCHANTMENT GUIDE

Reminder: There is no success chance in the enchant system. If you're lucky, you're lucky.

•What do you need to enchant your equipment: \
• 100x Poring Coins

• 10x Platinum Coins

• 100 POD(S)\
\
• 1x Enchant Ticket\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">**Upper Headgear Enchant**</mark>

What you can receive:

• Gets a random +0-15 RAW STATS \[ STR, AGI, VIT, INT, DEX, LUK ]\
&#x20;  •2nd Slot Enchant (npc\_in 118 35)\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Middle Headgear Enchant</mark>

• Gets a random +0-15% ATK%, MATK%, Long-Range ATK%, CRIT DMG%, Direct Demi-Human Physical and Magic Damage.\
&#x20;  •2nd Slot Enchant (npc\_in 122 35)\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">**Lower Headgear Enchant**</mark>

• Gets a random +0-15% ATK%, MATK%, Long-Range ATK%, CRIT DMG%, Direct Demi-Human Physical and Magic Damage or +0-15 RAW STATS \[ STR, AGI, VIT, INT, DEX, LUK ]\
&#x20;  •2nd Slot Enchant (npc\_in 125 35)\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Garment Enchant</mark>

• Gets a random +0-15% All kinds of element but not the all\_element means, only single element.\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Armor Enchant</mark>

(Keep in mind that if you manually enchant the 2nd slot and then try to enchant the 1st slot, the manually added 2nd slot enchant will be lost.)

• Gets a random +0-15% All kinds of Resistance Against Small/Medium/Large Monster | Max HP Rate/HP Recovery Rate | Reduce all kinds of Reflect | Reduce Magic Damage receive from Medium Size Monster - from 0% upto 20%\
&#x20;   •A chance to get a random +0-20% in the 2nd slot\
\------------------------------------------------------------------------------------------------------------\
• You can manually add a 2nd slot option, but only up to a maximum of 10% with: \
&#x20;   • STR, AGI, VIT, INT, DEX, LUK \
&#x20;   • Any type of single-element resistance (Holy, Neutral, Shadow, Water, Fire, Wind, Earth, Poison, Ghost)\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Shield Enchant</mark>

• Gets a random +0-10% of all kinds of elemental resistance, except ALL\_ELE, which means only a single element. There is a chance to also get Critical DMG resistance and Demi-Human Resistance, ranging from 0% to 10%\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Shoes/Boots Enchant</mark>

• Gets a random +0-10% of all kinds of elemental resistance, except ALL\_ELE, which means only a single element. There is a chance to also get Critical DMG resistance and a Max HP Rate , ranging from 0% to 10%\
\------------------------------------------------------------------------------------------------------------

## <mark style="color:red;">Card Collection Permit Enchant</mark>

• Grants a random 0-10% resistance to any single element, excluding ALL\_ELE. Additionally, there is a chance to receive 0-10% Critical DMG resistance, Demi-Human resistance, Melee and Long-Range reflect, as well as 0-10% bonus damage for Critical, Demi-Human Physical and Magical, Magic, Melee, and Ranged attacks.
