Modified Card Effects
This is the list of modified Card
Last updated
This is the list of modified Card
Last updated
- Before: Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.
- Before: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
- Before: Reduces all skill's after-cast delay by 30%.
- Before: Add a 0.01% chance of auto casting 'Coma' on enemy when attacking. Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.
- Before: Reflect single target attack Magic back at the caster (Success Chance 50%).
- Before: Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.
- Before: HIT + 100
- Before: Maximum HP + 100% DEF - 50, MDEF - 50
- Before: Maximum HP + 300 [Base Lucky >= 77] Increase HP and SP Recovery by 100%.
- Before: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
- Before: Enable its user to detect hidden enemies.
- Before: DEF + 1 Receive 25% less damage from Medium size monster.
- Before: Increase resistance to Earth Property attacks by 30%. Flee Rate + 5.
- Before: Increase resistance to Ghost Property by 30%. Flee Rate + 5
- Before: Increase resistance to the Poison Property by 30%. Flee Rate + 5.
- Before: Increase resistance to the Shadow Property by 30%. Flee Rate + 5.
- Before: Increase resistance to Undead Property attacks by 30%. Flee Rate + 5.
- Before: Increase resistance against Water Property by 30%. Flee Rate + 5
- Before: Increase resistance to the Wind Property by 30%. Flee Rate + 5
- Before: Increase resistance to the Fire Property by 30%. Flee Rate + 5
- Before: Increase resistance to Neutral Property attacks by 20%.
- Before: Increase resistance to Neutral Property attacks by 10%. Flee Rate + 10 [When compounded into an item with refine rate of +9 or higher] Add a resistance against Neutral Property attacks by 5%. Add a Flee Rate + 5.
- Before: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral attacks.
- Before: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
- Before: Reduce damage from Long Range attacks by 35%.
- Before: Reduce damage from DemiHuman monster by 30%.
- Before: Add a 15% resistance against Shadow and Undead Property attacks.
- Before: Gain immunity to the Confusion status. Increase resistance to Earth Property attacks by 15%.
- Before: Add a chance of gaining 'Red Blood' each time a Brute monster is killed. Add a 10% resistance against Fire Property attacks.
- Before: Add a chance of gaining 'Crystal Blue' each time a Fish or Shellfish monster is killed. Add a 10% resistance against Water Property attacks.
- Before: Add a chance of gaining 'Green Live' each time a Plant monster is killed. Add a 10% resistance against Earth Property attacks.
- Before: Receive 5% less damage from Long Range Physical attack.